Join Paul Trani for an in-depth discussion in this video Adding audio, part of Flash Professional CS5: Creating a Simple Game for Android Devices.
The next step in the development of this game is I really want to bring it…to life with some audio, and the perfect place for some audio is just when…these explosions happen.…Other than that, I don't want to add a lot of audio, because we have to remember…this is a mobile game and with all of this audio playing, they could be again…in line to get sandwich out in the public or something like that, and they might…would not want all of the this audio coming from their phone. Or they could be…even listening to music through their phone as well.…So use your audio sparingly.…
In this case, it's just going to be for these explosions.…All right, I'll close that file, and let's go into the Library panel because notice…there are a couple audio files.…There is this explode.wav, for instance, and this is the file that I want to use.…In fact, with this selected, what I can do is I can hit this little Play button…right up here, and that's what I want to play when that explosion happens.…Notice its linkage name is Explode, so I want to reference that, and let's…
- Designing for mobile platforms
- Creating and optimizing game graphics
- Adding random movement and interactivity
- Moving players based on the accelerometer
- Using gestures
- Detecting collisions
- Implementing audio
- Adding scoring and levels
- Implementing a high score screen
- Publishing an app on both Mac and Windows
- Uploading to the Android Market
Skill Level Intermediate
1. Introduction to Mobile
Understanding the user4m 2s
2. Mobile Game Setup
3. Basic Game Movement
4. Advanced Interactivity
6. Mobile-Specific Functionality
7. Optimizing for Mobile Devices
9. Uploading to the Android Market
Next steps1m 22s
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