The most reliable way to test apps is with a physical Android device. Learn how to connect a cell phone or tablet to a development system and set up USB debugging.
- To test your applications on a physical device, … you have to connect your device … to your development computer. … You can do this with either a wired … or a wireless connection. … I'm going to focus on how to work with a device … that's connected to the computer using a USB cable. … If you're working on Windows or Linux, … you might need a device driver. … To learn about this, go to this webpage … at developer.android.com/studio/run/device. … You can find information … about setting up your device for development. … And if you're running a Google device, a Nexus or a Pixel, … you can learn how to find the driver … through the SDK manager. … If you're using another device from another vendor, … you'll find information here, including links … to where to get the device driver … for your particular Android device. … Once you've connected the device, … from that point on, working with it is … pretty much the same regardless of vendor. … To demonstrate these steps, I'm working with a Google Pixel. …
- Installing Android Studio on macOS and Windows
- Creating your first project
- Creating virtual devices for testing
- Version control with GitHub
- Customizing the Android Studio interface
- Managing dependencies
- Generating and editing Kotlin code
- Refactoring and inspecting code
- Using templates
- Analyzing and debugging code
- Managing bitmap and vector images
Skill Level Beginner
What you should know1m 47s
1. Getting Started
2. Get Ready to Develop Apps
3. Use Software Version Control
Clone a GitHub repository3m 35s
4. Explore the User Interface
5. Manage Project Builds and Dependencies
6. Create and Edit Code Files
7. Analyze and Debug Your Code
8. Manage Image Files
Create vector image assets3m 50s
Next steps1m 11s
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