Learn about what goes into building and launching apps.
- [Instructor] Once you've created a virtual device … or connected a physical device to your development computer … you can run your application. … You can see your list of available devices … in this pull down menu, and notice … that I have a virtual device … that emulates the Pixel 3A … and a physical device, an original Google Pixel. … If you don't see the toolbar in this position … you can go to the Menu, and choose View, … Appearance, and then Toolbar. … Now I'll click this button to run the app … on the selected device. … At the bottom of the screen you'll see a message … saying gradle build running, and then an installing message, … and then the app should be launched on your device. … The first time you build an application, … particularly after upgrading to new components, … this process of building and launching … might take a bit longer. … Just be patient because sometimes new components … need to be downloaded and integrated … into your build system. … Android Studio handles that automatically …
- Installing Android Studio on macOS and Windows
- Creating your first project
- Creating virtual devices for testing
- Version control with GitHub
- Customizing the Android Studio interface
- Managing dependencies
- Generating and editing Kotlin code
- Refactoring and inspecting code
- Using templates
- Analyzing and debugging code
- Managing bitmap and vector images
Skill Level Beginner
What you should know1m 47s
1. Getting Started
2. Get Ready to Develop Apps
3. Use Software Version Control
Clone a GitHub repository3m 35s
4. Explore the User Interface
5. Manage Project Builds and Dependencies
6. Create and Edit Code Files
7. Analyze and Debug Your Code
8. Manage Image Files
Create vector image assets3m 50s
Next steps1m 11s
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