Join Veejay Gahir for an in-depth discussion in this video Understanding your deliverables, part of Surfacing an F1 Wheel In Alias.
- Before we start to surface, it's always a good idea to establish clear deliverables concerning surfacing standards. This means referring to an internal surfacing standards document, which would outline what is required for tangency, curvature, and other incidentals, like the acceptance of periodic entities, rational, and non-rational geometry. The reason for this is that you don't need to create higher quality surfaces than are needed for your deliverables, especially if that involves more time, money, and resources. And you certainly do not want to create surfaces of a lesser quality than is accepted by your internal checking group, or the customer.
Typically your customer will have a set of surfacing standards that you can refer to. And if they don't, then you have to either propose acceptable standards, or both parties have to negotiate these standards. I cannot emphasize enough how important it is to have this agreed before surfacing starts, as any re-working of surfaces downstream can become extremely expensive. Ultimately the finished part will have to go through a checking procedure, to verify it's correct to pass to engineering. This is where a surfacing standards document and sign off procedure would be used.
To learn more about periodic entities, and rational and non-rational geometry, please refer to my course, Alias Essential Training.
- Understanding the manufacturing strategy
- Direct modeling techniques
- Understanding project deliverables
- Creating the main body
- Creating a digital display
- Checking feasibility
- Creating handles with fillets
- Exporting for rapid prototyping
- Rendering the final model
Skill Level Intermediate
Sketching an F1 Wheel with SketchBook Prowith Veejay Gahir27m 1s Appropriate for all
Insights on Automotive Design with Veejay Gahirwith Veejay Gahir23m 38s Appropriate for all
1. Overview of Alias Portfolio
Manufacturing strategy2m 36s
2. Starting a Project
3. Creating Main Body
4. Creating the Digital Display Aperture
5. Creating the Buttons and Dials
6. Creating the Handles
7. Export for Rapid Prototype
8. Alternative Workflow
Final model check2m 54s
9. Rendering the Final Model
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