Join Veejay Gahir for an in-depth discussion in this video The Information window, part of Alias Essential Training.
- In this video, we're going to take another look at the information window and how useful it can be in manipulating data and interrogating data. So, information window, we can activate it by control 5, or we can go up to windows, information window like so. So let's open up the information window, and I'm going to pick a piece of data from this model. Let's pick this piece of data here, and you can see at the very top we have the name. We can create a bounding box for this. So if we're doing a packaging study, I don't necessarily want to see all the complex data.
I can just put a simple bounding box around there. I can make it visible or invisible, and it tells me what layer it's on and also the name of the layer. But you'll notice under transformation information I can't move this by typing in any explicit coordinates. They're all grayed out. Now the reason for this is that this particular piece of data is the child of these particular curves. So if I pick one of these curves here, you'll notice that lights up. This is the driving force behind this particular piece of data.
In other words, where this curve resides is where this will be generated. So I can't change this skin independently. So what I can do is, I can go back to the information window. I can select this piece of data, and I can break the history. So in other words, I can decouple this particular piece of data from these curves. Now just watch the transform info when I go up to delete, delete construction history. Now Alias comes back with a warning saying, are you sure you really want to do this? And the answer to this is yes.
And now you'll notice that I have the ability to type in a value here and actually relocate that piece of data independently. Even though I deleted the construction history for this piece of data, these fillets are still associated to that, so I haven't broken the link between this surface and this fillet. So that associativity is still intact. What I've destroyed is the associativity between the curves and that skin. So let's go back and make that zero. So what I want to do now is I'm going to go into the top view, and let's make sure that we're in orthographic.
So we're going to go perspective with orthographic. Let's select nothing. If we take a look at this piece of data, you'll see that the center line of this handle is slightly off the center line, and I need to correct that. So let's rotate this, and if we pick this curve and we pick this curve, by picking these two handles you can see that the main core of the handle and the fillets light up pink. So there is an associative element between these two. So let's go and have a look at these two curves. If I close the two curves down, I can multiselect entities, but what I'm really interested in here is looking at the transformation window here.
So the transform info tells me that we are 1.2866 millimeters off in the X direction, and I'm going to change that to zero. And let's do the same for this one down here. We'll make this one zero as well. So when I was looking at the transform values here, something just didn't seem right. It's a very odd value to have 1.28 millimeters. If it was a nice round figure, it doesn't really raise a red flag for me. So that's another really easy way to interrogate this part.
So now if I go back into the top view, you can see that our handle lines up quite nicely with the center line. So let's go ahead and change one of these back to -1.5. Now we're going to go back into this perspective view here, and I'm going to go ahead and light up the control points for this. Now you'll notice that if I go to pick CV's, I can pick this first three rows of CV's, and you'll notice that in my information window I actually have information about each individual CV as well.
I can pick as many CV's as I want to. And you'll notice here that I have information that tells me that each CV is out by 1.5 millimeters in the X direction. So I can very simply go and manipulate each individual CV as well. So very simply, we just scroll over this and make it zero. Now you'll notice that fillet at the very top here has now gone into a checkered representation. That's telling us that it's having a problem achieving that value there. So what I'm going to do here is I'm going to pick this last CV here, which is this one, and let's change that to zero, and you see that's created.
Now what I can do to speed this up, I could actually pick that whole curve there, and let's take a look at that. Everything looks good. And just a final check. We're going to go back into the top view. So everything there should be lined up on the center line, which it is. So again, another quick way to interrogate a part and just do some finite explicit coordinate movements for an entity in Alias.
- Manipulating views and entities
- Working with layers
- Creating curves
- Sweeping, extruding, revolving, offsetting, and blending surfaces
- Modifying geometry
- Moving, scaling, flipping, and rotating objects
- Trimming curves and surfaces
- Creating copies of objects
- Aligning, combining, and splitting objects
- Analyzing geometry
- Shading models