- We're at the stage, now, where we're going to…trim some surfaces and run the final fillet.…So, at this stage, I like to delete the history…between these four surfaces.…Let's just go ahead and delete the history,…and let's just add on our locators as well,…to make sure that we're not going…to violate tangency here.…Now, the next thing to do is to trim…these two top surfaces.…Now, we've already got a curve on surface here,…but we don't have anything down here,…and I want to trim this complete piece…back to here.…
Now, the theory is that I want to try to run…this fillet all the way round in one go,…in one command.…Otherwise, I'd have to run the fillet underneath,…and I'd have to run this fillet as a secondary operation…and then trim those two fillets together.…And, nine times out of ten, that just doesn't work…as far as matching those two fillets in.…So, we're going to go to Surface Edit,…Trim, and we're going to trim with…Project in the Zed direction.…We're going to trim this surface.…Now, you notice that we have the red dot,…
Author
Released
8/13/2015- Understanding the manufacturing strategy
- Direct modeling techniques
- Understanding project deliverables
- Creating the main body
- Creating a digital display
- Checking feasibility
- Creating handles with fillets
- Exporting for rapid prototyping
- Rendering the final model
Skill Level Intermediate
Duration
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Introduction
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Welcome1m 8s
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Setting up projects on a Mac3m 17s
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Additional Notes3m 49s
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1. Overview of Alias Portfolio
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Manufacturing strategy2m 36s
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2. Starting a Project
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Setting up Alias preferences2m 57s
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Master section model3m 20s
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3. Creating Main Body
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Creating master sections7m 36s
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Creating the center pad7m 46s
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Rear paddles3m 53s
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4. Creating the Digital Display Aperture
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5. Creating the Buttons and Dials
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Feasibility Checkpoint4m 7s
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Basic dial - Body4m 16s
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Basic dial - Indent9m 46s
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Basic dial - Main body7m 56s
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Rotary dial - Scallop10m 35s
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Dial recess7m 32s
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6. Creating the Handles
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Overview of handle workflow2m 26s
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Top-slab start3m 28s
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Basic slab construction6m 12s
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Top-slab blend10m 45s
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Front fillet9m 5s
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Rear fillet construction6m 14s
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Check model function5m 24s
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7. Export for Rapid Prototype
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Export using Alias Design3m 39s
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Advanced Alias functionality6m 24s
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Final assembly1m 2s
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8. Alternative Workflow
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Final model check2m 54s
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9. Rendering the Final Model
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Initial render setup4m 7s
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Light the scene7m 8s
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Assigning textures8m 8s
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Advanced texture options5m 30s
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Applying text10m 9s
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Finished model2m 20s
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Next steps35s
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Video: Handle transition (fillet creation)