- Okay, so in this video I'm going to show you…how to create the hexagonal head.…Now, this is a catalog part that exists in the database…and you will probably never have to surface this.…But just as a good exercise,…we're going to run through a quick workflow…on how to create this.…So this is a representation of the steps…that I'm going to do.…And you can start at any point during this process.…So the first thing to do…is to go into a Primative mode, Cylinder.…Five Spans, zero Caps.…And let's just put that right here like so.…
Next thing to do is to create a flange surface.…And we're going to go normal this time,…because we're using the edge of a surface.…And let's just dial that back to something like this.…And now we're just going to create…some very simple entities.…Let's just go with a one, control-alt.…And on this one I can just use control to snap to the ends.…
Just delete that flange, we don't need that anymore.…And we're going to now just draft…a very simple surface down.…And the Z-direction,…you can pick each individual one like this.…
Author
Released
8/13/2015- Understanding the manufacturing strategy
- Direct modeling techniques
- Understanding project deliverables
- Creating the main body
- Creating a digital display
- Checking feasibility
- Creating handles with fillets
- Exporting for rapid prototyping
- Rendering the final model
Skill Level Intermediate
Duration
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Introduction
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Welcome1m 8s
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Setting up projects on a Mac3m 17s
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Additional Notes3m 49s
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1. Overview of Alias Portfolio
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Manufacturing strategy2m 36s
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2. Starting a Project
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Setting up Alias preferences2m 57s
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Master section model3m 20s
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3. Creating Main Body
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Creating master sections7m 36s
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Creating the center pad7m 46s
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Rear paddles3m 53s
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4. Creating the Digital Display Aperture
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5. Creating the Buttons and Dials
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Feasibility Checkpoint4m 7s
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Basic dial - Body4m 16s
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Basic dial - Indent9m 46s
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Basic dial - Main body7m 56s
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Rotary dial - Scallop10m 35s
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Dial recess7m 32s
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6. Creating the Handles
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Overview of handle workflow2m 26s
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Top-slab start3m 28s
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Basic slab construction6m 12s
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Top-slab blend10m 45s
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Front fillet9m 5s
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Rear fillet construction6m 14s
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Check model function5m 24s
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7. Export for Rapid Prototype
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Export using Alias Design3m 39s
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Advanced Alias functionality6m 24s
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Final assembly1m 2s
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8. Alternative Workflow
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Final model check2m 54s
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9. Rendering the Final Model
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Initial render setup4m 7s
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Light the scene7m 8s
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Assigning textures8m 8s
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Advanced texture options5m 30s
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Applying text10m 9s
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Finished model2m 20s
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Next steps35s
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Video: Creating a hexagonal head (standard part)