- As I mentioned before,…rendering is a very complex subject,…and I said, again, beyond the scope of this course,…but I want to touch on a few of the things…that can make life a little bit easier for you…when you're working in the Visualization Workflow.…Okay, so we're back into Visualization,…and we're looking at our Resident Shaders.…Let's go ahead and switch on hardware shading.…Now we don't have to go up to WindowDisplay here,…there's also an option down in the bottom right-hand corner,…for Hardware shade, I can just switch it on one time,…or I can double-click to bring up the dialog box.…
I can also toggle the model,…which is exactly the same as switching…the model off from Show.…Also, I can delete...…unused shaders,…which is a real good way to clean up…your Resident Shader tab.…Okay, so at this point here,…let's take a look at some of our options.…So you can see it's a cluster of shaders…that we have down here,…sometimes it's a little bit difficult…to decipher which one is which,…but the order that these are arranged in…
Author
Released
8/13/2015- Understanding the manufacturing strategy
- Direct modeling techniques
- Understanding project deliverables
- Creating the main body
- Creating a digital display
- Checking feasibility
- Creating handles with fillets
- Exporting for rapid prototyping
- Rendering the final model
Skill Level Intermediate
Duration
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Introduction
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Welcome1m 8s
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Setting up projects on a Mac3m 17s
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Additional Notes3m 49s
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1. Overview of Alias Portfolio
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Manufacturing strategy2m 36s
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2. Starting a Project
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Setting up Alias preferences2m 57s
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Master section model3m 20s
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3. Creating Main Body
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Creating master sections7m 36s
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Creating the center pad7m 46s
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Rear paddles3m 53s
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4. Creating the Digital Display Aperture
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5. Creating the Buttons and Dials
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Feasibility Checkpoint4m 7s
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Basic dial - Body4m 16s
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Basic dial - Indent9m 46s
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Basic dial - Main body7m 56s
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Rotary dial - Scallop10m 35s
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Dial recess7m 32s
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6. Creating the Handles
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Overview of handle workflow2m 26s
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Top-slab start3m 28s
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Basic slab construction6m 12s
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Top-slab blend10m 45s
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Front fillet9m 5s
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Rear fillet construction6m 14s
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Check model function5m 24s
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7. Export for Rapid Prototype
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Export using Alias Design3m 39s
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Advanced Alias functionality6m 24s
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Final assembly1m 2s
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8. Alternative Workflow
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Final model check2m 54s
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9. Rendering the Final Model
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Initial render setup4m 7s
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Light the scene7m 8s
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Assigning textures8m 8s
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Advanced texture options5m 30s
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Applying text10m 9s
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Finished model2m 20s
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Next steps35s
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Video: Advanced texture options