From the course: Learning Cinema 4D Lite for After Effects

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Working cylinders

Working cylinders

From the course: Learning Cinema 4D Lite for After Effects

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Working cylinders

We've got chapter 305 open, and here I have the start of my robot. So far I've built him out of primitive shapes, which are cubes. Underneath the cubes though, are lots of other shapes, and what we're going to do is start having a look at working with cylinders. So, I'm going to create a cylinder. And I'm just going to move it up here and we'll have a look at it. So at the moment it's intersecting my other layers. I'm just going to move it over to the side here using three way axis. Now you have different options for cylinders. You still have your basic options, your coordinates. Your object options. And you'll notice one of the object options which is different from, the cube object, is that you have an orientation control. So you can choose different orientations for your cylinder. Now I want to choose minus x. We're going to use this to create some shoulders. You could do minus x, or you could do plus x, actually. So plus x will give you exactly the same. So let's do plus x, we're…

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