From the course: Learning Cinema 4D Lite for After Effects
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Working cylinders
From the course: Learning Cinema 4D Lite for After Effects
Working cylinders
We've got chapter 305 open, and here I have the start of my robot. So far I've built him out of primitive shapes, which are cubes. Underneath the cubes though, are lots of other shapes, and what we're going to do is start having a look at working with cylinders. So, I'm going to create a cylinder. And I'm just going to move it up here and we'll have a look at it. So at the moment it's intersecting my other layers. I'm just going to move it over to the side here using three way axis. Now you have different options for cylinders. You still have your basic options, your coordinates. Your object options. And you'll notice one of the object options which is different from, the cube object, is that you have an orientation control. So you can choose different orientations for your cylinder. Now I want to choose minus x. We're going to use this to create some shoulders. You could do minus x, or you could do plus x, actually. So plus x will give you exactly the same. So let's do plus x, we're…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Editing primitive objects5m 18s
-
The Move and Scale tools7m 17s
-
The Rotate tool4m 27s
-
Axis limitations1m 45s
-
Working cylinders7m 15s
-
Linking body parts using object hierarchy9m 49s
-
Spline modeling with Sweep NURBS7m 22s
-
Adjusting NURBS settings4m 6s
-
Using nulls as controllers3m 33s
-
Creating copies with the Instance array6m 44s
-
Carving shapes with the Boole array10m 28s
-
Reshaping objects with deformers3m 14s
-
Adding surface detail with a Relief object2m 55s
-
-
-
-
-
-
-
-
-
-
-
-