Whenever you're working with 3D elements using Cineware, you want to make sure to…have a good knowledge of the different kind of cameras that you can use.…There are cameras within After Effects, and then…of course there are cameras within cinema 4D,…and then there are cameras that you can…send back and forth between cinema and After Effects.…There are actually kind of all the same thing, but it's just…a question of communication as you move from one application to another.…So let's get started by looking at our project that we're currently working on.…So as you can see we have working with cameras, and a cameras layer.…
now that layer, we have extracted two…different elements that exist on two different layers.…Now, what if I wanted to actually take a camera and fly around the scene, so I…could actually look at some of the different…dimensions that have been created within this 3D world.…Well, I could do…that, just by adding a new camera inside of After Effects.…Before I do that, I want to make sure that I have my bars…
Author Ian Robinson walks through the basics of using C4D Lite and moving between C4D and After Effects. Learn to match your frame rates and project settings, create 3D type and other models, apply materials, add animation, and output your project for compositing in After Effects. Covering the basic linear workflow, this course is the perfect introduction for the experienced After Effects artist who's new to the C4D workflow.
This course was created by Ian Robinson and produced by Rich Harrington. We are honored to host this content in our library.
- Matching frame rates and project settings
- Exploring the render settings and linear workflow
- Creating 3D type with Extrude NURBs
- Repeating graphics with primitives and arrays
- Refining models with deformers
- Creating and applying materials
- Adding animation
- Defining multipass layers
- Working with cameras
- Extracting the C4D data in After Effects