Join Eran Stern for an in-depth discussion in this video What you should know before watching this course, part of Mograph Techniques: Physics Simulations in After Effects.
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This course, assume you have some basic knowledge using Adobe After Effects. Concepts like import files, working with layers, creating key frames, using the graph editors, and adding effects should be familiar to you. I'm also assuming you have some knowledge on how to work with vector files, such as masks, shapes, and text inside the program. If this is not the case, we have plenty of basic training here at lynda.com under the After Effects section, to help you get started.
You should also be aware that this course rely heavily on the usage of a third party plugin, named Newton. Newton is a physics engine that imitates real world gravity, and rigid body dynamics inside After Effects. You can get Newton at www.aescripts.com. To be able to follow along in this course, you need to have After Effects cs six, or above.
These lessons are perfect for motion graphics artists who want to create earthy physics simulations and add realistic motion to their projects.
- Building a random sphere animation
- Creating a tree connection
- Animating letters dangling from rope
- Creating body types and groups
- Staggering layer simulation