Character animation artwork can be generated internally in After Effects or created externally and then imported as a wide variety of supported file formats. Explore what assets are best for your workflow in this video.
- [Instructor] Before we can animate characters in After Effects, we'll need some art or source footage to work with. We can generate the art all inside of After Effects. We can import art that's been generated externally, either inside of another app or generated on pencil and paper, that's then scanned or photographed. After Effects has built-in tools to create art internally, namely its vector shape layer tool set that is pretty similar to what you would find in Adobe Illustrator. Generally, you won't want to create solely with After Effects tools, since you'll get much more mileage creating art in other apps better suited for it. In any case, be sure that your art is created in such a way that is animation-ready. It's important to think in layers. If a portion of a character moves, what gets revealed underneath? Think about the joint areas and the places where limbs move. Create or modify the art to allow for that articulation. In order to get the most flexibility in our puppets, you may find it helpful to draw multiple angles of your character. This allows for easy art swaps for when the perspective changes on our character. While you can generally throw any image, video, and audio into After Effects and start working, it's much more efficient to create and organize the art in an external program like Photoshop or Illustrator with the end goal of animation in mind.
Author
Released
8/12/2019- Shape layers and masks
- Track mattes
- Rigging characters
- Using the Puppet tool for rigging
- Adding and adjusting keyframes
- Looping animation
- Animating with motion paths and motion sketch
- Adding cameras for multiplane environments
- Lighting animation
- Rendering animation
Skill Level Beginner
Duration
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Related Courses
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After Effects CC 2019 New Features
with Mark Christiansen34m 12s Intermediate
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Introduction
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Welcome51s
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Before you start2m 59s
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After Effects for animation1m 59s
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Big picture concepts2m 17s
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1. Working with Layers and Shapes
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What art assets can I use?1m 17s
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Shape layer intro8m 12s
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Shape layer vs. masks5m 21s
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Track mattes5m 40s
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Precomposing7m 11s
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Artwork tips and tricks6m 26s
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2. Rigging Character Controls
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What is rigging?32s
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Anchor points6m 29s
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The Puppet tool5m 21s
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Fine-tune the Puppet tool6m 19s
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Introduction to expressions7m 50s
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Set up a slider controller7m 26s
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Version master properties6m 47s
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Useful effects for rigging4m 30s
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3. Working with Animation
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Principles of animation2m 12s
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Add and adjust keys7m 34s
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Use the graph editor: Speed5m 57s
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Use the graph editor: Value4m 56s
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Looping animation6m 54s
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Motion paths9m 9s
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Work with audio tracks5m 54s
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Switch art for lip sync9m 16s
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Animate with motion sketch5m 34s
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4. Creating Multiplane Environments
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Add cameras5m 17s
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Rendering4m 35s
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Conclusion
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Next steps43s
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Video: What art assets can I use?