Author
Released
1/31/2014- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
Duration
Views
- [Voiceover] Hi, I'm Lee Lanier, and welcome to VFX Techniques. In this course we'll take models of a spaceship and asteroid and animate them flying through space. We'll set up dynamic simulations by shattering the asteroids surface. We'll refine the simulations by adjusting fields and solvers. We'll see how to create custom render layers and navigate render passes for the space scene. We'll be covering all these features plus plenty of other tools and techniques. Now, let's get started.
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Introduction
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Welcome28s
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Using the exercise files2m 54s
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1. Getting Started
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2. Animating the Shot
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Checking preferences4m 7s
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Animating the ship6m 54s
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Animating a camera to follow6m 46s
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Animating the asteroid5m 19s
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3. Lighting the Shot
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Setting the key light6m 33s
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Adding a fill light4m 12s
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4. Setting Up Render Layers
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Using material overrides9m 21s
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Setting up a shadow layer7m 23s
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Setting up lighting layers6m 51s
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5. Dynamically Exploding Geometry
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Shattering the asteroid8m 19s
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Creating an electric blast4m 20s
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6. Adding a Particle Simulation
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Conclusion
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Next steps31s
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Video: Welcome