VFX Techniques: Creating a CG Flag with After Effects and CINEMA 4D
CINEMA 4D's fantastic rigid body and cloth systems and the powerful CAMERATRACKER plugin in After Effects are a great combination for tracking and compositing cloth-like materials in live-action footage. In this course, Craig Whitaker will guide you through the entire post-production process for creating a computer-generated flag—from designing a mockup from reference material and tracking the camera movement to constructing the flag using CINEMA 4D's cloth simulation tools and compositing it back into the scene with After Effects. Each step of the process is rich with lessons applicable to similar situations CG and compositing artists will face in the real world.
- Collecting reference materials
- Planning and blocking out the shot
- Analyzing and tracking the footage
- Solving the tracked shot and setting up the environment
- Creating and adjusting the cloth simulation
- Texturing the flag
- Rendering passes from 3D
- Color grading, adding grain, and working with lens distortion
(xylophone music) - [Voiceover] Hi, I'm Craig Whitaker, and welcome to Visual Effects Techniques: Creating a CG Flag with CINEMA 4D and After Effects. In this course, we'll walk through an entire VFX shot from conception through delivery. I'll start by showing you how to collect reference material from the web and create a mock-up using Photoshop, then show you how to use The Foundry CAMERATRACKER plugin for After Effects to track the camera movement in our shot.
We'll see how to create a CG flag using cloth simulations inside of CINEMA 4D and end with compositing that flag back into our shot in After Effects. While this course will focus on creating a photorealistic cloth simulation, we'll discuss a wide variety of 3D and compositing techniques that you will be able to use in many of your own projects. Now let's get started with Visual Effects Techniques: Creating a CG Flag with CINEMA 4D and After Effects.
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