From the course: Learning Cinema 4D Lite for After Effects
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Using nulls as controllers
From the course: Learning Cinema 4D Lite for After Effects
Using nulls as controllers
So here I have this claw that I've created for the hand of my robot, we now need to move it into position. We've created it by using the sweet nob and two splines, a rectangle and an arc. Now what I'll need to do is be able to move this easily and rotate it around a point on the claw. Now at the moment, if I move it around is not too difficult. Let's have a look at how we can move it around now. I'm just going to adjust my view slightly, and I'm going to move it, and you'll notice that it moves into position quite well. So let's just move up to the hand, get in position, roughly where we want it. And I think we need to switch to another view, so we're going to go to first of all, Front view. Get it roughly positioned in Front View, and then we're going to switch to Right view, and get it positioned in Right view where we want it. So we want it kind of coming out of the hand like that. Now, positioning it is not too much of a problem, but when it comes to rotating it, watch what…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Editing primitive objects5m 18s
-
The Move and Scale tools7m 17s
-
The Rotate tool4m 27s
-
Axis limitations1m 45s
-
Working cylinders7m 15s
-
Linking body parts using object hierarchy9m 49s
-
Spline modeling with Sweep NURBS7m 22s
-
Adjusting NURBS settings4m 6s
-
Using nulls as controllers3m 33s
-
Creating copies with the Instance array6m 44s
-
Carving shapes with the Boole array10m 28s
-
Reshaping objects with deformers3m 14s
-
Adding surface detail with a Relief object2m 55s
-
-
-
-
-
-
-
-
-
-
-
-