Join Lee Lanier for an in-depth discussion in this video Using material overrides, part of VFX Techniques: Space Scene 01: Maya Animation and Dynamic Simulation.
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…Now I'm ready to create some render layers for the ship itself.…Now we're going to try some new techniques for the ship.…For example, instead of just making a render layer, we're…going to make render passes, in association with the layers.…Now a render pass goes one step further.…A render pass renders out simply the shading component.…In other words, it renders out only the diffuse…or only the color, or only the reflectivity, or…the transparency, or in this case, we're going to make a…render pass that renders out just spectral component by itself.…
And you can make that in two ways.…You can go through mental ray to make some automatic…render passes, or you can create your own custom one.…We're going to create a custom one.…And we're going to use a few new techniques, including material overrides.…So let's get started.…Now the first thing you need to do is place some objects onto a new layer.…So I'm going to…create a new light, because I want a new light that can…aim separately from what we had previously set up in the scene.…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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