Join Ian Robinson for an in-depth discussion in this video Using the exercise files, part of Mograph Techniques: Dynamic Camera Movement.
If you're a premium member of the lynda.com library, you have access to the exercise files used throughout this course. These files can be found on the Exercise Files tab on the main course page. Once you've downloaded the files, I encourage you to keep everything self-contained in the Exercise Files folder. If you want to save it on a separate drive from your main system drive just move the entire Exercise Files folder. Once you have the files downloaded, go ahead and open up the Exercise Files folder.
When you open the exercise files, notice we have separate folders for each individual chapter. Whenever you open a folder for a chapter, you should see multiple files. Now the files will be named according to the video that you're watching. So, if you're watching video one in chapter three, it's 0301. Now in this course, you'll notice I have an After Effects file and a .c4d file. Anytime you're working with Exercise Files, I want you to always open the After Effects file first.
I have the cinema 4D files embedded within the After Effects files, so, like I said, open the After Effects file if there's ever any doubt. Now, this bottom folder down here contains Graphic Elements. This is just one element that I've imported into some of the different After Effects projects. So, if you get a message saying that the paper texture isn't in the project file, go ahead and just relink it and, you'll find it in your Exercise Files, in the Graphic Elements folder. Now, if you don't have access to the Exercise Files, you can follow along from scratch with your own assets.
So, let's get started.
- Creating and animating a null camera rig
- Adding realism to camera moves with the Graph Editor
- Creating clean materials in C4D Lite
- Adding motion with the vibrate tag
- Animating with the Camera Morph tool
- Positioning multiple scenes in 3D space
- Building scene transitions
- Optimizing render settings for final output