Rotation in Cinema 4D is measured in a slightly different way, to how it's measured in After Effects. In After Effects, it's measured using x, y and zed values. In Cinema 4D, if we have a look in the coordinates tab of the Attributes Manager, you can see it's measured using HPB values. HPB stands for Head and Pitch, and Bank. And these are terms taken from Aviation. And in order to show you exactly what these do.
I'm going to open up another file that I've got here called Plane C4D. And this is just a really rough little plane model that I've just created to. Explain the whole principle of HPD. So heading is the direction that the plane is following and you'll notice if I adjust the H or heading value that should turns the plane to follow a different direction. And if you look at the axis that it's rotating around, it's the green one.
If you imagine it's like an axle and it's rotating around the y axis so the h or heading value is the equivalent of the after effects y value. But there's a slight difference. In Cinema 4D, when you click and drag it to a positive direction, it moves in that direction. If we jump over to After Effects and I rotate this solid in the wire direction, using a positive value Notice it moves to face this direction.
In Cinema 4D, when we give it a positive value it moves in that direction. So, the Y and H values, although it said an equivalent axis, work in a different direction. So, I'm just going to put that back to zero. And pitch is just like rotating around the x axis in After Effects. So the final value is bank, and that determines how the plane tilts it's wings or tips it's wings. As it rolls around what would be the equivalent of the said axis in After Effects.
Now pitch and bank are measured in the same way as the. X and z axis is in After Effects. So exactly the same direction in terms of how they measure positive and negative values. But that's a little bit about heading, pitch, and bank, and how you can use those to animate objects in Cinema 4D.
Author
Updated
4/8/2016Released
8/28/2013- What is CINEMA 4D Lite?
- Understanding the CINEMA 4D Lite and After Effects CC workflow
- Editing primitive objects
- Spline modeling with NURBS
- Animating with keyframes
- Using Xpresso to link properties
- Importing music and soundtracks
- Creating and animating cameras
- Working with text
- Scripting
- Creating and applying materials and textures
- 3D camera tracking
- Compositing layers
- Lighting with visible lights and ambient occlusion
- Adding visual effects in After Effects
- Rendering in After Effects and the Adobe Media Encoder
Skill Level Beginner
Duration
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Q: This course was updated on 01/15/2015. What changed?
A: We updated movies in chapter 5, 10, and 12, and added a new set of exercise files to make the course compatible with the latest versions of After Effects CC (2014.1) and CINEWARE. Watch the "Checking out the new CINEWARE features with After Effects CC 2014.1" movie for an overview of the changes.
Q: This course was updated on 04/08/2016. What changed?
A: We added one new movie and updated the rest of the tutorials in chapter 8, "Materials and Textures in CINEMA 4D Lite."
Related Courses
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Introduction
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Welcome2m 18s
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1. What Is CINEMA 4D Lite?
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What is CINEMA 4D Lite?4m 23s
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What CINEMA 4D Lite can't do6m 54s
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Quick interface tour8m 46s
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2. CINEMA 4D Lite and After Effects CC Workflow
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The CINEWARE plugin settings4m 42s
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3. Modeling in CINEMA 4D Lite
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Editing primitive objects5m 18s
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The Move and Scale tools7m 17s
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The Rotate tool4m 27s
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Axis limitations1m 45s
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Working cylinders7m 15s
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Adjusting NURBS settings4m 6s
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Using nulls as controllers3m 33s
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4. Animating in CINEMA 4D Lite
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Understanding rotation2m 39s
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Timeline shortcuts3m 1s
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Copying keyframes2m 3s
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Keyframe interpolation5m 20s
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Adjusting F-Curves5m 45s
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Holding values5m 8s
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Animating using presets4m 32s
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5. Working with Cameras in After Effects CC and CINEMA 4D Lite
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Adding markers4m 25s
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6. Working with Text in After Effects CC and CINEMA 4D Lite
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Formatting text in CINEMA 4D5m 47s
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Merging CINEMA 4D files5m 51s
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The MoGraph Random Effector3m 56s
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7. Scripting and Expressions in CINEMA 4D Lite
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Creating a wiggle expression7m 49s
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The Reset Position script4m 19s
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8. Materials and Textures in CINEMA 4D Lite
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Introduction to materials1m 45s
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Custom materials8m 48s
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Environment channel3m 33s
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Adding texture with shaders4m 23s
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Built-in material presets3m 52s
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Combining materials2m 41s
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9. Creating Environments in After Effects CC
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10. Layer-Based Compositing with CINEWARE
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11. Lighting Your Scene with CINEMA 4D Lite
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Using preset lighting setups6m 24s
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Creating visible lights7m 56s
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12. Multipass Compositing with CINEWARE
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Adding object buffers4m 51s
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Adjusting reflections5m 23s
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13. Visual Effects with After Effects CC
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Extracting 3D scene data8m 11s
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Working with proxies10m 2s
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Color correction of shadows4m 10s
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Layer styles3m 50s
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Adjustment layers4m 58s
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14. Rendering in After Effects CC and Media Encoder
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The BG Renderer script4m 14s
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Video: Understanding rotation