Since Adobe Character Animator is designed for live recording and performance, there are many different ways you can create animation. What are some ways you can drive animation? In this video, join author Ian Robinson as he gives you a broad overview of how to drive animation in Character Animator.
- Since Character Animator is designed for live recording and performance, there are many different ways we can create animation. Let me show you what I mean. Not that this is a project I built from scratch, but I wanted you to see what was possible. So there are a number of different ways to drive animation in Character Animator. The first thing I'm going to do is look up here at my camera and microphone area and hover my mouse over Set Rest Pose, look at my camera, and then set my rest pose.
Now that I've done that, you can see I've got track points on my face, and that is the first way to drive animation in Character Animator. Notice I tilt my head, he tilts his head. Oh, check this out. Look, if I turn my head sideways, I get a behavior. If I want to see the behaviors that have been applied, I can go ahead and click on my puppet here in the timeline and notice, I have a Properties section. In here, I have a head turner character behavior.
So if I turn that open here, you can see sensitivity is 100%. And yeah, I don't want it that sensitive, so I'll just bring that down a little bit. And so now I have to turn my head a little bit farther before it actually triggers. So I also have a walk behavior. Well, how do I trigger that? Well, if we open that up here, you can see, oh yeah. Start with left and right arrow keys. So if I just turn my head here, I can press right, and (laughing) he moves really, really quickly.
If I face the camera, notice when I let go he stops, okay? So you can rig up walk behaviors. This one is actually kind of set to run, because, you know, if he's a mythical woodland creature, he probably wouldn't necessarily want to be seen rather easily, so he would probably move rather quickly, okay? So I'm using my arrow keys with a behavior and having him run back and forth.
Kind of ridiculous, but fun nonetheless. So you can control your animation with keyboard, you can control it with your face, but check this out. If I turn my camera off, I can still talk, and his mouth will continue to update. You can also control your character's behavior with audio, so check this out. If I say, ohhhhh, there we go. If I say ssssss, he's doing all the same things that I'm doing, but he's only picking it up from the audio, not from the camera.
So there are a number of different ways to animate your characters in Character Animator. Now it's just up to you to have some fun.
- Using face tracking to drive animation
- Mapping keyboard keys to drive poses
- Driving poses with a mouse
- Adding physics to animation
- Creating lip-sync animation
- Creating custom characters