From the course: After Effects Apprentice: 11 3D Space
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Transparency in CS6 - After Effects Tutorial
From the course: After Effects Apprentice: 11 3D Space
Transparency in CS6
I'm going to start by cleaning up my display by closing all of my compositions as well as unnecessary panel,s such as the Footage panel, and twirl open a couple of folders, bring the Comp panel forward again. In next couple of movies, I want to explore transparency in the ray-traced renderer, and in particular, I want you to understand the difference between transparency and opacity. I am going to open up this Comp, ray trace 3-Transparency*starter, and to start out with, we have a Light, a Camera, some 3D text, which has already been extruded and beveled. You'll see I've played around with the parameters a little bit here, where I've increased both the Diffuse and Specular Intensities up to 75%, and reduced the size of my specular hotspot a little bit by increasing Specular Shininess above its default. And I currently have a 2D Background layer, and in the next movie in particular, we'll see what is the difference between the background being 2D or 3D, but first let's play around…
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Enabling ray-traced 3D in CS63m 26s
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Extrusions in CS63m 39s
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Bevels in CS65m 39s
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Bending layers in CS65m 35s
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Transparency in CS64m 20s
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Refraction in CS64m 6s
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Targeting Surfaces in CS63m 23s
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Reflections in CS67m 35s
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Environment layers in CS65m 40s
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Quality vs. speed in CS64m 43s
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