Join Lee Lanier for an in-depth discussion in this video Texturing and rendering nParticles, part of VFX Techniques: Space Scene 01: Maya Animation and Dynamic Simulation.
…You set up a particle simulation to create dust.…Let's go ahead and check the layer overrides for layer first.…Course we need a new name. Particles.…Also a new duration.…Start at 97. And the camera.…Now I didn't finish talking about this in terms of other layers.…But we did create that static camera, it would be great to use that camera for the…chunks, the bits, and the particles so those…renders line up so we can slide them around.…
So I'm going to set a override here.…And change that to render camera static.…Now I also want to check that for bits and chunks.…And there I did not change that yet, so let's create overrides for those also.…Static.…And here's chunks, override, statics, now all those three match.…Okay, back to particles.…Now for the particles, we don't need a very good render.…We're going to heavily process…those in the composite to make them look like a very thin, blurry dust.…So what we can do is save time and use a much smaller resolution.…
So I'm going to override the width and height.…And go all the way down to 640 by 360.…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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