Join Chris Meyer for an in-depth discussion in this video Texturing just the bevels, part of After Effects Apprentice: 18 3D Text Cinema 4D Lite.
- [Voiceover] As I mentioned at the end of the previous movie, I want to add something more interesting to just the bevels of these characters, something bright to make them glint and stand out during the animation. So I think I'm gonna try a metal texture, and I need to apply it just to this rounding, or bevels, or filleting as it's known. To do that, let's go ahead and create another preset, load, light, materials, and look at the metal category. We want something fairly bright, and since this does have a cool look, I think rather than gold or bronze I want something a bit silvery.
Let's try corrugated iron as our first shot. In this case I want this texture also applied to the same model. I don't want to replace the glass. I want to add this on, so I'm gonna drag the metal on top of the extrude object, not replacing the texture tag, but adding a new texture. When I do that you'll see, after a bit of a render, that the whole text takes on that new texture. It's on top of this previous texture. If you want to isolate a texture to just a certain part of your model, normally you would need to separate your model into individual pieces so that you could access that rounding separately on the caps and the sides.
And to do that there is this nice little tool called Make Editable. But there's a lovely shortcut for those who are using Extrude that allows you to target just the caps or just the rounding. I'll select the texture tag for my metal, go down to its tag tab, and underneath selection I can type in C1 or C2 for front cap or back cap, or in this case, rounding one or rounding two, for the roundings, the beveling or the filleting. I'll press Enter, and now you'll see that I have glass texture for my faces and for my sides, but I have metal here just inside that rounding, in this case just the front rounding.
Since we are rotating our characters through 180 degrees, I think I want to do that backgrounding as well. You would hope that you could just enter rounding two to here and have that selection work for both surfaces, but unfortunately that's not the case. It just takes the last one you typed and applies it to the backgrounding. To texture the front rounding and the back rounding, you're gonna need two copies of this texture tag. In this case you want to hold down the Control key on either Mac or Windows, click and drag this texture to the right, and it will duplicate it.
Now in the duplicate I will change it to just apply to rounding two. When I've done that, now I've got my metal on my front and on my back rounding. If I want to try a different metal texture, I just go Create, Load, Light, Materials, Metal, and try something else like multicolor one. I had fun with multicolor in the previous Cinema 4D Light course I created. So let's try that one. Oh, I do like how that looks, that's even brighter than the corrugated iron. I do want something bright for this.
So I'm gonna drag that on top of my first texture tag, it'll re-render. That's starting to add some color, I like that. And drag it over to my second texture tag so it does the back as well. Now I have a look that I think I like. That's pretty cool. I'm gonna temporarily turn off my interactive rendor region, scroll back so I can see my entire text in context, maybe tilt up on it a little bit, and I'll type Command control large, see the entire scene, yeah, that's starting to look nice.
But I just have some pretty generic, fairly directionless lighting on this scene. I want to specifically aim a spotlight to really emphasize some of these glints. So to do that, in the next movie we'll create our own light.
The first course in the series, After Effects Apprentice 17, includes an overview of the C4D Lite user interface, as well as important setup information you need to know whenever you use live C4D layers in After Effects. We recommend you watch it first if you have no prior experience with C4D.
- Extruding 3D text and Illustrator artwork
- Beveling letters
- Creating animations using the Fracture object and plain effector
- Texturing and lighting
- Adding a camera move in After Effects
- Using multipass renders
- Simulating glass-like effect distortions
- Improving render quality