Join Owen Lowery for an in-depth discussion in this video Tests, tests, tests!, part of Motion Graphics Loops: 3 Analog Techniques, the Phonotrope.
- [Voiceover] If you've watched the entire course…up to this point,…or even a few of the movies…regarding Phonotrope setup and settings,…then you should be in a pretty good place…to start thinking up some pretty stellar, loopy ideas,…and jump into building your very own Phonotropes.…But if you're having a little bit of trouble…thinking up how you might want to get started,…I have one suggestion for you.…Throw caution to the wind…and just start doing test after test after test.…Make some cardboard guides, grab some thumbtacks,…stick 'em into each section,…and make some dancing dot animations.…
Borrow a little Play-Doh from some random neighbor kid…to see what kind of abstract doughy creations…you can bring to life.…Print out those Photoshop frame guides,…animate your name writing on over and over and over again,…because, well, you rock,…and the world needs to know you rock by way of Phonotrope.…Have a friend take continuous pictures of you…in the throws of a fervent act of creative rebellion.…Print that out, make it into a Phonotrope.…
You'll get hands on and color, cut, paste, and draw and, along the way, learn about the logistics of player speeds, frames, video capture, and lighting. In the final chapter, you'll get tips and inspiration for taking your Phonotrope to the next level with transparency and mixed media.
- Introducing the Phonotrope
- Understanding frame and speed settings
- Experimenting with drawing and play dough
- Using Illustrator and Photoshop to plan a Phonotrope guide
- Preparing After Effects for a Phonotrope animation
- Shooting, lighting, and editing animation footage