From the course: Motion Graphics

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Stylized 2D grain textures

Stylized 2D grain textures

From the course: Motion Graphics

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Stylized 2D grain textures

- [EJ] Welcome to Motion Graphics Weekly, where you up your mo graph knowledge one week at a time. I'm EJ Hassenfratz, let's get our learn on. As I have demonstrated in previous Mo Graph Weekly's, including last weeks, Cinema 4D is not only for high-end, realistic 3D renders. It's also perfect for creating beautiful 2D aesthetics, utilizing the Setch and Toon module, that is included with the studio and visualized versions of Cinema 4D. In this weeks video, I'm going to be showing you how you can create the popular 2D grainy cell shaded look, and apply it to your 3D objects inside of Cinema 4D. So here's our scene with some basic cell shading already applied, and our interactive render region on so we can see how this is going to look when it's rendered. If I turn off interactive render region preview, you can see that we're not getting a good accurate representation of what our cell shader looks like when it renders, so it's very important you go to your render menu, and turn on…

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