From the course: After Effects Apprentice: 10 Time Games

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Spotting hit points in time

Spotting hit points in time - After Effects Tutorial

From the course: After Effects Apprentice: 10 Time Games

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Spotting hit points in time

As I mentioned in the very first movie, time remapping is a way to keyframe time. What that means is you get to pick what frame of source material appears at what time in your overall timeline. After Effects will then automatically interpolate in between those keyframes to speed up or slow down as necessary to hit those keyframes that you set. Time remapping can be used for very simple things, like creating freeze frame or adding handle, to speeding up or slowing down action for drama, to just having fun and making something dance. That is going to be the point in the next few movies: having fun with time remapping, just to get you over any fear or confusion if you've not used to it before. And I will open up the comp 14-Time Remap*starter, and I have already calculated a RAM Preview for this clip, because it's very long. It takes a while to load into the memory. I am going to press 0 on the numeric keypad to RAM Preview. Let's watch what's going on during this clip. Well, there is…

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