Join Chris Meyer for an in-depth discussion in this video Spotting hit points in time, part of After Effects Apprentice 10: Time Games.
As I mentioned in the very first movie, time remapping is a way to keyframe time.…What that means is you get to pick what frame of source material appears at what…time in your overall timeline.…After Effects will then automatically interpolate in between those keyframes to…speed up or slow down as necessary to hit those keyframes that you set.…Time remapping can be used for very simple things, like creating freeze frame or…adding handle, to speeding up or slowing down action for drama, to just having…fun and making something dance.…
That is going to be the point in the next few movies: having fun with time…remapping, just to get you over any fear or confusion if you've not used to it before.…And I will open up the comp 14-Time Remap*starter, and I have already calculated…a RAM Preview for this clip, because it's very long.…It takes a while to load into the memory.…I am going to press 0 on the numeric keypad to RAM Preview.…Let's watch what's going on during this clip.…Well, there is nothing going on for the first few seconds.…
The After Effects Apprentice series was created by Trish and Chris Meyer. These tutorials are designed for After Effects CS4 through CC, and can be used on their own or as a companion to the Meyer's book, After Effects Apprentice.
- Smoothing out slow motion
- Creating stop motion
- Creating hold and freeze frames
- Keyframing time
- Crossfading stop motion frames
- Setting multiple playback speeds