Join Lee Lanier for an in-depth discussion in this video Shattering with a high shard count, part of VFX Techniques: Space Scene 01: Maya Animation and Dynamic Simulation.
…We've shattered the asteroid into a few big chunks, now…we're ready to move on and shatter the asteroid again.…That creates many more small pieces.…Now, since we're using the Create Shatter tool one more time,…we're going to take some extra steps to make sure it works.…One thing you could do is create the shatter in a separate…file, shatter asteroid by itself, since there's nothing else in the scene.…And I'll help make sure it works.…In fact, I have a version of the asteroid saved out for that purpose.…I'm going to go to File > Open, then open up asteroid96.…
It's by itself.…It's the asteroid copy that's made at frame 96.…There's nothing else in the scene right now.…Let's give this a try. So back to the Dynamics menu set.…Effects>Create Shatter, option box. I'll reset this.…And this time we saw it shatter, we're going to call the group node bits.…We're going to go for 256 shards.…Now, for jagginess, the higher the jagginess, the more intricate the shapes.…Now, that's going to cause a problem for high shard counts.…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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