Join EJ Hassenfratz for an in-depth discussion in this video Setting up to render by adding Compositing tags and multipasses, part of Mograph Techniques: Rigging a Robot Arm in Cinema 4D.
…Since you can bring in individual render…passes from Cinema 4D into After Effects, you'll…want to figure out which passes you want…to bring into After Effects for final compositing.…So we'll set those rendering passes up right now.…So let's go to our render settings.…And we're going to go to multi-pass and check that on.…Now we're going to go to multi-pass button here.…And here's where we can define which passes we want to render out.…So,…we're going to choose our diffuse, our specular, our shadow, and reflection.…
And we're also going to set some object buffers here.…Now, it's important to render out all the elements you need separately so you can…control the amount of, say, specularity in your…scene, by rendering out an isolated specular pass.…So, that ensures that you only need to…render out of cinema 4D once, which is…important, because 3D renders can be pretty time consuming.…So, let's set up an object buffer for just…our arm and then another object buffer for our logo.…So, we have isolated control over, say if we…
- Setting up the model
- Creating an IK chain
- Adding animation controls
- Constraining position, scale, and rotation
- Adding depth of field and motion blur in After Effects