Join Lee Lanier for an in-depth discussion in this video Setting up lighting layers, part of VFX Techniques: Space Scene 01: Maya Animation and Dynamic Simulation.
…We now move on and set up a few extra render layers that…take advantage of other parts of the ship that we haven't used yet.…For example, lights that come with the ship.…And also the flame geometry that comes with the ship.…Let's start with the first one.…Now, before I go back to the master layer, I want to mention how…to leave the Look Through selected view that we were using on the shad light.…All you have to do is go up to that same panel,…choose Panels, Perspective and go back to one of your other…cameras, or one of your other orthographics if you want to.…In this case I'm going to go back to working camera.…
So back to the master layer.…Alright, so the first layer we're going to make here is one that…takes advantage of this light on the very front of the ship.…This is a light designed to bathe the ship in a green glow as it's fired its missile.…Later on we're going to create a sci-fi missile,…looks like a little glowing blob of energy.…So it'd be great to get some interactive lighting on the ship.…So what we can do is, put the ship in that light on a new layer.…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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