Join Lee Lanier for an in-depth discussion in this video Setting the key light, part of VFX Techniques: Space Scene 01: Maya Animation and Dynamic Simulation.
…We now have a shot with some completed animation.…Let's take a look.…And there we go.…Now, I do want to mention that I spent a decent…amount of time outside the videos fine tuning the animation.…You should, too.…The more time you spend in the Graph Editor…fine tuning your key frames and tangents and so on.…It's really our initial work and the better it will be for the project.…In that case we are ready to move on to the next step, which is lighting.…Well there are some lights on the ship already,…in fact I'll show those, through the show menus.…Now…these will come into play later on when we set up render passes.…
For now though I just want them to be off.…So I can set some other lights in the scene.…So I'm going to go to the hypershade to…the lights tab, double-click the first one,…and just set the intensity down to zero.…It's essentially off.…Now you should note the intensity of these…lights first, but like I'll remind you later.…So just set each one to zero intensity.…And there we go.…Now even though I turn those lights off,…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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