From the course: Motion Graphic Design: Animation
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Resistance and timing in the Graph Editor
From the course: Motion Graphic Design: Animation
Resistance and timing in the Graph Editor
- [Instructor] Now, there's a few things that will affect how this ball moves in terms of timing. There's the speed, in which it's thrown. There's the resistance. So, resistance could be something like wind or it could be particles in the air stopping it moving through the air quickly, and then, there's damping force we looked at earlier, and that's the ground kind of soaking up some of the energy from the ball. Other things that are important to look at are mass and weight. So, mass is the amount of physical matter contained in an object, and it's determined by a combination of weight, size, or volume and composition. A cannonball is smaller than a beach ball, but it has more mass because it's made of solid, dense metal. Compare this to a beach ball made from a thin membrane of plastic and largely consists of air. So, you need to think of the mass of objects when you're animating them because it effects the speed and the movement of the object. Weight is determined by the mass of the…
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Contents
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Straight to pose animation2m 36s
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(Locked)
Sudden changes with hold keyframes7m 37s
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(Locked)
Adding gravity in the speed graph5m 57s
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(Locked)
Creating a bounce in the value graph4m 13s
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(Locked)
Applying directional force3m 56s
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(Locked)
Using Auto Bezier to create a smooth arc4m 3s
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(Locked)
Resistance and timing in the Graph Editor4m 25s
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