From the course: After Effects Apprentice: 11 3D Space
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Reflections in CS6 - After Effects Tutorial
From the course: After Effects Apprentice: 11 3D Space
Reflections in CS6
In this movie, we're going to move from Transparent layers, where you can see through them to the layers behind, to Reflective layers, layers that allow you to see the image that's in front of the layer being bounced off the face of the 3D object you're looking at. I'm going to open up the comp Raytrace4-Reflections*starter. I have some extruded and beveled text in front of a still image that has been placed in 3D Space. And to get a better view of what's going on I'm going to change my layout to 2 Views - Vertical. Up top is my Active Camera, so I can see what's going to render, and down below I have a top view of my scene where I can see most of the layers, but let's improve this view. I'm going to select View > Look at All Layers, and that will initially resize my views so they all fit inside this viewport. I'm going to press 'C' to bring up the Unified Camera tool, right-click and drag to zoom back a little more in scene, and give myself some more room to move these layers around.…
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Enabling ray-traced 3D in CS63m 26s
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Extrusions in CS63m 39s
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Bevels in CS65m 39s
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Bending layers in CS65m 35s
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Transparency in CS64m 20s
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Refraction in CS64m 6s
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Targeting Surfaces in CS63m 23s
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Reflections in CS67m 35s
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Environment layers in CS65m 40s
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Quality vs. speed in CS64m 43s
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