From the course: After Effects Apprentice: 11 3D Space
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Quality vs. speed in CS6 - After Effects Tutorial
From the course: After Effects Apprentice: 11 3D Space
Quality vs. speed in CS6
As we've been working through the last couple of movies dealing with reflections, you might have noticed that these soft reflections look a bit on the noisy side. Also, some of these beveled edges can look a bit rough and crunchy. We observed that when working with environment maps, or ordinary reflective layers. Well you can improve this quality, but it does come at the trade-off of speed. I am going to open up this comp, RayTrace6-Ray-tracer Quality*starter. Here I've already set up a scene where some extruded and beveled 3D text is reflecting a fairly busy photograph. When reflections are set to 100% sharpness, the scene looks pretty good, although these edges could use some improvement, to be honest. I'm going to select the extruded layer, type AA to reveal its 3D options, scroll down to reflection sharpness, and back it off to around 50%. As I do so, you'll see just how noisy these reflections are. Well that is the result of not having enough rays in the ray-traced 3D renderer to…
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Enabling ray-traced 3D in CS63m 26s
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Extrusions in CS63m 39s
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Bevels in CS65m 39s
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Bending layers in CS65m 35s
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Transparency in CS64m 20s
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Refraction in CS64m 6s
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Targeting Surfaces in CS63m 23s
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Reflections in CS67m 35s
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Environment layers in CS65m 40s
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Quality vs. speed in CS64m 43s
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