Join Ran Ben Avraham for an in-depth discussion in this video Project folder structure, part of After Effects: Bouncing Animated 3D Sphere.
- [Instructor] Before we start building our sphere, I would like to run you through the project structure. If we will look over at the project window over at the left side of our screen, we can see we have two folders, the Assets and the Comps. If we will toggle down the Comps folder, we have two subfolders, the PreComps folder where we will keep all of our precomps, and the RenderComps folder, which contains the main comp, composition.
If we'll open up the Assets folder, we can find here a subfolder named Stills, and if we'll open that up, we can see we have two files here. The Lens_01.png image and the Logo illustrator file. Those are the only assets we will be using throughout this course. Let's take a look at the project settings. To access the project settings, we can either go to File and down on the bottom of this menu we can find the project settings, or we can simply go to the 32 bpc button.
That pops up the project settings window, and as you can see, in this project we are using 32 bits per channel float, and we're using an sRGB linearized working space. Without diving too deep into what 32 bits sRGB linearized working space means, basically it will give us a wider color range and every effect that will include a ramp or a gradient between two or more colors will be a lot smoother and we won't have any odd effects, as you might usually see when working with 8 bits per channel.
So now that we are all familiar with the project structure, we can dive into the creation of the 3D sphere.
This is a project-based learning experience. Each step of the process is rich with object lessons that are applicable to the variations that a motion design and compositing artist will face in the real world.
- Creating a sphere
- Adding reflections and color correction
- Creating squash and stretch animation
- Expression linking a sphere's rotation properties
- Connecting a sphere to a position null
- The bounce-decay-stop expression
- Animating the position and rotation
- Animating the sphere color map
- Creating an automated shadow