From the course: Motion Graphics
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Procedural marble textures in Cinema 4D
From the course: Motion Graphics
Procedural marble textures in Cinema 4D
- [EJ] Welcome to yet another Motion Graphics Weekly, where you up your mo-graph knowledge one week at a time. I'm EJ Hassenfratz. Let's get our learn on! Noise shaders in Cinema 4D are extremely versatile. In today's video, I'm going to show you how you can easily create your own procedural marble texture by utilizing a couple of noise shaders. So let's go ahead and recreate this scene. It's very simple. We've just got a torus facing forward in the negative Z, and then a sphere. I gave a lot of thought into the composition of this. So, our torus and our sphere. We're going to apply a marble texture to this. So, the first thing I need to do is create a new material, so I'll double click in the material manager, and open this up. Let's just rename this Marble. And what I want to do is I want to be able to stack a few noise shaders and basically work with them like I would in Photoshop, having layers of noise that I can use blending modes on. And Cinema 4D has its own version of that…