This video provides an overview of the Premiere interface.
- [Instructor] So, here we are now in Premiere, and just like in After Effects a couple of chapters back, we're going to take a look at the various interfaces, or really, they're workspaces, but it's a set of different panels that are arranged similar to what you might do inside of InDesign, Illustrator, Photoshop, and so on. Very useful, but I find them in video to be invaluable. So this one, for example, assembly, this is kind of set up for you bringing footage in so you can see it all coming in to the project panel, just here, and then you can bring that in to the timeline to create sequences, and once you've got that going, then you'll go into the editing workspace, which is more suited to that, slightly less emphasis on the project panel, more on the timeline, and then these two different monitors here, the source and program monitor, which we'll look at in a few movies' time.
Color, for when you're doing work with color, we'll be doing that with a little bit of color grading later on. And effects, we'll be using that, too. And then things around audio, and especially for designers who maybe don't want to get too, too deep into audio production, because that can be properly complex, to be fair. There's this essential sound panel. So we've already come across essential graphics, which actually exist here in Premiere, as well, and we'll be visiting that later, too.
Then we've got essential sound, and this is a more simplified way of working with common audio issues, so we'll visit that, too. Then we've got graphics, and here's our essential graphics panel just here, with some things that I've dropped into there, as well as the default sets, and of course working with libraries. There are no more than that in here, apart from this one, metalogging, which is all about metadata around that, but these are the ones we'll be using in the main, assembly, and editing, color effects, audio, and graphics.
We'll be using those in the main. So now you know your way around, what we're going to do is get stuck in, in the next movie and create a new project.
- Basic terminology
- Importing files from Photoshop and Illustrator into After Effects
- Creating a lower third in After Effects
- Creating a new project in Adobe Premiere
- Working with sound and Audition
- Multitrack editing
- Remixing time
- Navigating the Adobe Audition interface
- Adobe Media Encoder
- Making a short social movie
Skill Level Beginner
Video Foundations: Cameras and Shootingwith Anthony Q. Artis2h 58m Appropriate for all
Audition CC 2017 Essential Trainingwith Paul Murphy5h 33m Beginner
1. Foundation Concepts
2. Adobe After Effects Essentials
3. Creating a Lower Third in After Effects
4. Adobe Premiere
5. Adobe Audition
6. Adobe Media Encoder
7. Making a Short Social Movie
Connecting with the author1m 46s
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