Join EJ Hassenfratz for an in-depth discussion in this video Placing elements together in the scene, part of Mograph Techniques: Creating a Sports Bumper.
Alright, so, earlier in this chapter, we created a lot of different elements for our main scene using different modeling methods, using NURBS and even hard-surface modeling techniques. In this movie, we're going to place all those elements we created into our main scene. So I'm in our main scene right now. And I have all of the different elements in here. We have the spline panels, the cloner turbine and the support beams. And let's just place in our turbine first. So I'm going to turn on that layers of visibility.
And you can see we have our, cloner turbine right here. And I'm just going to move this back and we're going to place this right in this little gap between these two circular objects here. I'm just going to scale all this down, so it fits just in that little hole, and I'm going to actually rotate this around 180 degrees, and push this back ever so slightly. And that should fit snugly right in that, little gap there. So that's looking good. So we have our, turbine placed in here.
It's looking good. Now we're going to place our panels and I'm going to turn on those objects here, so these, the profile splines, and the flower spline panel here. So here is our profile spline. I'm going to zoom out pretty far here. You can see it's right here. I'm going to move this and put it over at this side of our scene. I'll just scale that down a bit. I'll zoom back in here, so we can place this accurately. We'll just move this and we'll rotate this, around as well, so we can see this nice, little ridge here.
Let's scale this up a little bit more. We can have this match up with this little light element here. Let's move it right about there. And that's looking pretty good. And next, we'll position our other panel which is right here, the flower spline panel, you can see it right here, this little panel element here, so I'm going to move this back. And I'm just going to push this right up against this little great element here.
And scale this up slightly, so it kind of intersects. That great element there, and move this forward. You should see that matches up pretty good with our little grey tube element. And that's looking good. So lastly, we need to position our support beams and I'll turn on the support beams layer here. And I have, couple of areas where I'm going to have the supports connects to.
So these supports are going to connect to these panels right here. And they're are going to also connect to this tube right here. So this end is going to connect there. So we need to scale our support beams up a little bit. Or even we can go into our support beams and increase our radius, and let's see when this can match up, with that tube right there. Let's push that forward, and can see those intersecting now, so we're getting close.
Let's bring up the radius a little more. Move this a little forward so we got that connecting to the tube. And, we can move this element forward, and scale it down a little bit so that is connecting to the top of our supports right here. So that is looking good. So we have our supports connecting to the tube, and also this other element in our scene, these little panels that I created the same way I did creating the element earlier in this course, with the sweep and the profile spline along a circle.
And now we have all the elements placed that we created earlier in this course. And it's all in our main scene, and we're looking good.
- Modeling 3D elements with NURBs
- Animating with the Shader Effector
- Importing artwork from Illustrator with ArtSmart2 and Extruding
- Creating and applying textures
- Adding camera movement
- Lighting the scene
- Compositing in After Effects
- Adding optical flares and motion blur