Join Chris Meyer for an in-depth discussion in this video OpenGL acceleration in CS5 and earlier, part of After Effects Apprentice 11: 3D Space.
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3D is more processor and render- intensive in After Effects than 2D is.…Fortunately, you can tap the power of your video card to help speed that up.…However, it is a dual-edged sword.…Let me show you what I mean.…I am going to open up the comp 08-OpenGL*starter.…If you've already been playing around with this composition in other movies,…delete any lights you may have already added to the scene.…I already have a section of layers and I have a 3D camera in the scene.…I am going to select the Orbit Camera tool and drag it around my composition,…and you can see how smooth and response of After Effects is. That's great,…However, things slow down when I add more render-intensive things, such as 3D lights.…
I'll go to layer>New>Light.…I am going to use a Spot light, set the Intensity to 100, fairly generous Cone,…a little bit of Feather to it, Falloff is introduced in After Effects CS5.5;…I will leave it off for now.…But importantly, I am going to turn Casts Shadows on.…Shadows are one of the more render intensive features inside After Effects,…
The After Effects Apprentice videos on lynda.com were created by Trish and Chris Meyer and are designed to be used on their own and as a companion to their book After Effects Apprentice. We are honored to host these tutorials in the lynda.com library.
- Keyframing motion paths in 3D
- Managing multiple 3D views
- Auto-orienting cameras along a path
- Creating shadows
- Understanding Vanishing Point Exchange
- Importing a 3D model into Photoshop Extended
- Scaling in 3D
- OpenGL acceleration