Join Chris Meyer for an in-depth discussion in this video Musical math, part of Editing and Animating to Sound with Adobe After Effects.
So far, we've been dealing with what frame audio events happen on. …So just this particular frame, frame number 24 of the composition, is where …this phrase starts. >> Well, I can see I'm going to have to …keep my eye on the road. >> It's also how I've been marking …duration, two seconds, two frames. However, you'll find when you start …working with other people, such as musicians, or other effects inside your …editing program or After Effects, they may want to talk in a different language. …Not frames, but maybe beats or beats per minute, or how many seconds, or how many …fractions of a second something is. To convert between these different worlds …of frames, beats, and seconds, you're going to need to know a little bit of math.…
Well I've put a comp inside your exercise files that goes over some of this most …basic math. Let's talk some basic terminology, …particularly when you're working with musicians, which you will be when you're …having a soundtrack composed for your video. …You are used to the concept of frames per second. …
In this course, Chris Meyer teaches you how to "read" an audio waveform to spot the most interesting points to animate to, and then presents a variety of ideas for cutting video and animating movements to match your soundtrack. This includes timing transitions, making staccato cuts, matching the frame rate to the tempo, wiggling in time, expressing animations to sound, motion sketching to music, and more. Although these tricks will be demonstrated inside Adobe After Effects, the techniques themselves are applicable to virtually any editing or animation package.
This course was created and produced by Chris and Trish Meyer. We are honored to host this content in our library.
- Reading an audio waveform
- Spotting "hit points" in dialog and music
- Placing markers
- Creating a click track
- Cutting, crossfading, and time-warping video to music
- Timing visual events to music
- Timing animation to music
- Converting audio to keyframes
- Motion sketching to music