You'll get hands on and color, cut, paste, and draw and, along the way, learn about the logistics of player speeds, frames, video capture, and lighting. In the final chapter, you'll get tips and inspiration for taking your Phonotrope to the next level with transparency and mixed media.
- Introducing the Phonotrope
- Understanding frame and speed settings
- Experimenting with drawing and play dough
- Using Illustrator and Photoshop to plan a Phonotrope guide
- Preparing After Effects for a Phonotrope animation
- Shooting, lighting, and editing animation footage
Skill Level Intermediate
- [Voiceover] Hi, I'm Owen Lowery, welcoming you to the third and final course of the Motion Graphics Loop Series, Analog Techniques, and you know what, you can't get any more analog than a record player. That's right. In this course, we'll be going over techniques to help you create Phonotropes. What's a Phonotrope, you ask. Great question. A Phonotrope is basically a mash-up of a classic Zoetrope, you know that spinny animation thingy from when you were a kid, yeah, a mash-up of one of those and a phonograph, aka, a record player.
We'll be learning how to set up, light, shoot, and put together your very own Phonotropes. We'll draw, paint, print, cut, and tape together paper loops. We'll work with whatever materials we can find and hobble them together. We'll hop in and out of the computer making Phonotrope guides and turning digital after-effects animations into real-world, 45 rotations per minute, analog animations. That's right, you're about to embark on what just might be the most hip animation technique of all.
You're welcome, world.