Mograph Techniques: Dynamic Camera Movement

with Ian Robinson
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Mograph Techniques: Dynamic Camera Movement
Video duration: 0s 1h 52m Intermediate


Take a round-trip tour through the cameras in After Effects, CINEMA 4D, and C4D Lite. Ian Robinson shows you how to gain control over the different types of cameras in these three powerhouse motion graphics programs, and generate even more dynamic, interesting effects. First, he shows how to create and animate a simple camera rig in After Effects, and then jumps to C4D Lite to introduce 3D elements into the animation. Next, Ian uses CINEMA 4D's more robust toolset to further refine the camera positioning and movement. The last chapter takes you back to where it all began in After Effects, where you tie all the comps and graphics together, add transitions, and render the final project.

Topics include:
  • Creating and animating a null camera rig
  • Adding realism to camera moves with the Graph Editor
  • Creating clean materials in C4D Lite
  • Adding motion with the vibrate tag
  • Animating with the Camera Morph tool
  • Positioning multiple scenes in 3D space
  • Building scene transitions
  • Optimizing render settings for final output
After Effects CINEMA 4D


- [Voiceover] Hi, I'm Ian Robinson and I wanna welcome you to Mograph Techniques: Dynamic Camera Movements. (clock ticking) In this course, I'll show you how to gain better control over the different cameras available inside of After Effects, Cinema 4D Lite and the full version of Cinema 4D to create dynamic and interesting motion graphics pieces.

We'll start by exploring a simple camera rig, native to After Effects. Then we'll jump into Cinema 4D lite and integrate some 3D elements into our animation. We'll also explore some of the tools available only in the full version of Cinema 4D, like the camera morph tool. And finally, we'll jump back into After Effects where I'll show you how we can tie all of these seemingly different comps and graphics together to create one seamless story. We've got a lot of ground to cover, so let's get started.

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