Join Ian Robinson for an in-depth discussion in this video Modeling the plastic bottle, part of Mograph Techniques: Creating a Product Endpage.
When it comes to modeling bottles, it's all about the profile. We'll create the profile right here inside of Cinema 4D. And spin that profile around to create geometry using a lathe nerves object. If you've ever been frustrated trying to create detailed accurate splines quickly, don't fret. I've been there, so in this video I'm going to make sure and share one of my secrets I used to make this process as painless as possible. So if we look at our project, you can see I have my, Hero Track that is already contained inside of a null and if we scrub through the timeline here, you can see the camera is already moving.
And this is the origin of our project, and this is where we're going to create our bottle. So since I'm going to be working with lines, let's go ahead and jump over into the front view here. And I just want to go to the View options and set the Default Framing. That way I'll be set up right at the origin, and I'll just move down here a little bit. Just so we can kind of, you know, keep track of where we are. Okay. Now, let's go up under our Spline tools and choose the Linear Spline. The key to easily creating spline objects is to actually rough out the main shape.
And then after you've roughed it out, go back and refine that shape. Now before I start clicking all over the place in my View, I want to go over to my Snap settings and I want to make sure Enable Snap is set up. And then I also want to make sure enable quantizing is set up. Now let's go ahead and deselect our hero track section here and I can still see where you know, the floor of everything is because that line's a little darker. So let's just start right here and click and notice you should see snapping happening since you have quantizing on.
So we'll just click a little higher up there and then we'll make the bottle kind of come over just a little bit before this second guide here. So go ahead and click there and now our spline has started to be created. I want our spline to go straight up from here. So let's just go ahead and move up towards the top here. And notice as you click, if you hold the mouse button down, and then slide around, it'll go ahead and quantize to a straight point there. Now I want the bottle to have, kind of, ridges in the middle of it.
So we'll do three ridges. And to do that, all you have to do is just click off over to the left. And again I'm going to slide around to kind of quantitize so that they're all in the same spot, or the same length. So here we go and set the next one, there we go. So we'll make three of these. So here we go, one, two, and this is my last one. Three. So here we'll set up the last one. Perfect, so now we have our ridges, we'll just go up from here a little bit more.
Just so it's a straight line and then we'll begin our decent over towards the top of the bottle. So to do that, let's go ahead and just click up over here. It's going to give us a nice angle to our bottle. And then we'll start to rough out the lip where the opening is. So let's move over just a little bit more. You can give it a little bit of an edge before the lip actually gets created. And just because we're going to have a cap, I don't want the lip to go completely straight.
I'll have the lip kind of go in a little bit towards the center of the model. And then to finish things off, I'll just go ahead and go directly over to the left from here and make sure that we're set up directly on the y axis. So, if we move out from here, you can see we've successfully roughed out our profile. What we need to do is now take this to the next level by smoothing it out. So, to do that, we're going to use a tool called Chamfer. So, to use Chamfer, just right-click anywhere in the Viewer and go down to Chamfer.
Now the way this works, you have to have a spline point selected. So, I'm going to go ahead and just make sure that I have my selection tool selected. And so, let's start by rounding off this one section here. So I'm going to click and drag over top of these. Three ridges and then if I right click, I can go back to my Chamfer here. And then, if you click and drag, you can drag to the left or to the right. Now as I'm dragging, I am making an adjustment but I'm so far zoomed out that I can't see that adjustment.
So I'll just scroll with my mouse wheel here. And so, I drag to the right, and set a radius of around five. So I'm just going to make sure that that's set actually at five. So, I'll just deselct these points so you can see how it sort of rounded out the geometry. I think that looks pretty good for that, so I'll go ahead and leave that alone. Let's round out this one corner here. So I'll just right click here. And you can just press the space bar to jump back to your previous tool. And then just left-click and drag.
So I'm dragging out to the right here. And that's going to round that out. So here I'm going to zoom in, you can see how it's rounded out. If you hold down Alt on Windows or Option on the Mac, and then middle-click and drag, you can re-position yourself within the scene. So I'm going to press the space bar and select this other point here and actually, I'll shift-click and select the next point, and you guessed it, space bar and click and drag out. And we'll just smooth out those corners. And again, Alt or Option, middle click. Just move down here, there we go.
Space bar, space bar. Click and drag. Okay, we don't need to round out our main anchor point there. So we've actually set up the profile for our bottle. So in order to create the geometry to the bottle, all we have to do is add this spline into our (UNKNOWN) So hold down Option on a Mac and Alt on Windows. And with the spline selected, go up to your Hyper Nerves object and click and hold and go down to choose Leave Nerves.
That way it's automatically been added. And if we jump back out into our perspective view, you can see we've created our bottle. And since we started with our 3D track, if we move, the bottle is perfectly stuck to the ground here in our track. Now, we'll continue to refine this bottle a little bit more when we start applying materials. But, for now, we've quickly created a precise bottle relatively easily by using the Linear Spline tool, Snapping, and Chamfer. So the secret's out.
- Importing and replacing footage
- Tracking the camera
- Sending tracking data to CINEMA 4D
- Modeling a 3D version of your product
- Lighting the model
- Determining the render passes
- Retiming and styling to match the edit