From the course: Mograph Techniques: Creating a Sports Bumper

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Making the turbine element using hard surface modeling

Making the turbine element using hard surface modeling

From the course: Mograph Techniques: Creating a Sports Bumper

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Making the turbine element using hard surface modeling

Along with creating geometry using generator objects like nerves, you can of course create geometry the traditional way by using many of the modeling tools inside Cinema 4D. I'll go over how to use a few of these to create another element for our sports bumper via hard surface modeling. So here's our main scene again. And if I just turn on my Turbine element here you can see this is what we're going to be building. This nice Turbine element we're going to have it spinning eventually, so we have all these blades and I'm going to model these using hard surface modeling. So, let's go into a new scene here. Now the first thing to understand is the difference between hard surface modeling and soft surface modeling. It's a pretty simple concept to understand. Basically hard surface modeling is very geometric elements, with hard edges like robotic bits while soft surface modeling is more organic shapes, like you would find with character modeling. So let's create these little turbine element…

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