Join Brian Morse for an in-depth discussion in this video Lighting the scene, part of 3D Tracking and After Effects Compositing.
- [Instructor] Okay to light our scene, we're going to use a Sky Dome light with an HDR image. So let's go up to the Arnold menu, go down to Lights and let's get a Sky Dome light. And then color tab, let's open up a file. And let's find our HDR image.
And we want to change the color space to Raw, because we're doing a linear workflow. Now this image wasn't taken on the same day, or even the same location, so we're going to adjust the color gain of the image a little bit to match the scene closer. So if we open up this swatch, what we want to do is we're going to make the gain match closer to the trim of the shed.
So I've already messed around with this a little bit and these values were pretty close to the color of the trim here. So with those settings set up, let's do a test render real quick just to see where we are. Okay, so it's a little dark and I'm also noticing that on the right hand side, the lighting is a little too bright.
And if we look at this doorway here, it should match the doorway closer. So we're going to have to do a couple of things. We're going to have to brighten up the image and we're also going to have to adjust the Sky Dome light by rotating it a little bit. So let's click out of the Render view and let's first, let's rotate the Sky Dome. We're going to rotate it in X by 15 and Z by 15.
And now let's go back to the attribute editor. And under the File tab, let's boost our exposure of the image to 1.5. Now let's do another render. Okay, so that looks pretty close. I think that'll be good enough for us to work with it in our compositing package. So let's start setting up the reflections in the glass.
- Exporting cameras to Maya and After Effects
- Importing models
- Setting up scenes for compositing
- Setting your color space
- Using 3D in After Effects to add a change
- Connecting all of your shots
- Rendering final composites