Join Lee Lanier for an in-depth discussion in this video Layering larger pieces, part of VFX Techniques: Creating Explosions with 3D Layers.
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I'll return to Maya again to discuss how the falling wall was simulated.…Let's open up the example.…This one's called WallFall and this features the right-hand wall.…It's fairly large pieces and dust or smoke trailing behind.…Let me make this window or this view larger with the space bar.…I can use my Alt key and my mouse buttons…to zoom in and out, orbit, and frame this up.…Then I'll play it back.…
There it goes.…So the chunks fall, and then the cloudy particle trails behind.…I'll go back to the first frame.…This is another example of a polygonal model that was shattered.…So the Shatter tool was applied to this to break it up.…Those individual pieces were scaled to be…smaller and then converted to active ridgid bodies.…That allows them to go through simulations of various fields, such as gravity.…
Or this field that's contained to a spherical shape.…Once the simulation is looking good,…I converted it to keyframes. You can bake a simulation at any time.…It's under Edit > Keys > Bake Simulation.…What that does is remove the simulation and convert the motion to keyframes.…
- Stabilizing and relighting video footage
- Constructing a 3D environment in After Effects
- Incorporating stock footage effects, such as fireballs
- Fine-tuning CG particle renders
- Layering CG debris simulations
- Incorporating matte painted elements
- Animating a 3D camera in After Effects
- Color grading video, CG renders, and static artwork
- Adding flares, grain, and motion blur
Skill Level Intermediate
Maya Rendering for After Effects Compositeswith Lee Lanier3h 9m Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
Breakdown of the final comp1m 17s
2. Setting Up a 2.5D Scene
3. Adding Effects Plates and Renders
4. Combining CG and Video Debris
5. Using Matte-Painted Elements
6. Adding the Final Touches
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