From the course: After Effects Apprentice: 13 Paint Roto and Puppet

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Keyframing a puppet animation

Keyframing a puppet animation - After Effects Tutorial

From the course: After Effects Apprentice: 13 Paint Roto and Puppet

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Keyframing a puppet animation

You should be in a state where your character has pins in his feet, his wrist, and at the top of the pencil. It's okay if you have set pins, say, in the middle of his torso. When you're done setting your pins and you're ready to animate, you might find it easier to revert back to the Selection tool. That will clean up the display a little bit, and particularly, you won't see the mesh anymore. If you are not seeing your pins at all, remember, Puppet is an effect and you need to select an effect to see its special user interface items. Now the Puppet tool is unique and that as soon as you create a pin, After Effects will create the first keyframe for you. You don't need to set the animation stopwatch, and to show this, I'll press U, which reveals all animating properties on the timeline, and you'll see I now have my five pins that I post in this character feet, wrist, pencil, and torso with animation stopwatch already set and initial keyframes set. You can do a lot of work without ever…

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