Keyframe a Puppet Animation in After Effects Apprentice 13


show more Keyframing a puppet animation provides you with in-depth training on Video. Taught by Chris Meyer and Trish Meyer as part of the After Effects Apprentice 13: Paint, Roto, and Puppet show less
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Keyframing a puppet animation

You should be in a state where your character has pins in his feet, his wrist, and at the top of the pencil. It's okay if you have set pins, say, in the middle of his torso. When you're done setting your pins and you're ready to animate, you might find it easier to revert back to the Selection tool. That will clean up the display a little bit, and particularly, you won't see the mesh anymore. If you are not seeing your pins at all, remember, Puppet is an effect and you need to select an effect to see its special user interface items. Now the Puppet tool is unique and that as soon as you create a pin, After Effects will create the first keyframe for you.

You don't need to set the animation stopwatch, and to show this, I'll press U, which reveals all animating properties on the timeline, and you'll see I now have my five pins that I post in this character feet, wrist, pencil, and torso with animation stopwatch already set and initial keyframes set. You can do a l...

Keyframing a puppet animation
Video duration: 6m 40s 3h 11m Intermediate Updated Dec 12, 2012

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Keyframing a puppet animation provides you with in-depth training on Video. Taught by Chris Meyer and Trish Meyer as part of the After Effects Apprentice 13: Paint, Roto, and Puppet

Subject:
Video
Software:
After Effects
Authors:
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