Join Lee Lanier for an in-depth discussion in this video Hand animating large pieces, part of VFX Techniques: Space Scene 01: Maya Animation and Dynamic Simulation.
…We've broken up the asteroid, so it's a number of large shards.…Here's my final version.…Went back and tried the create chatter tools several…times with different seeds, to see which one looked the…best, and then I deleted different pieces to try…to come up with something that looked kind of nice.…So, here's the final version I have, and if we go into…the hyper graph, here's the chunks group, and here are the shards.…So five shards.…Let's go ahead and make some layers for these different asteroids.…
You saw the original version, and we do need…to render that, so let me show you that.…That's going to go on its own layer, so I'm going to select that…asteroid, the key lights andn the fill lights, and create a new layer.…We'll call that asteroid. And we'll add some layer overrides.…The name, asteroid.…In the range,…we only really need this for frame 97, because we'll switch over to the chunks at…that point. And enters frame late so we'll start…at frame 45.…
In terms of the broken up asteroid, I can just select the group node.…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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