From the course: After Effects Apprentice: 14 Shape Layers

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Geometry options (new in CS6)

Geometry options (new in CS6) - After Effects Tutorial

From the course: After Effects Apprentice: 14 Shape Layers

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Geometry options (new in CS6)

After Effects CS6 saw the addition of a ray-traced 3D rendering engine. With that came the ability to extrude and bevel text layers and shape layers, plus the ability to make 3D objects transparent, reflective, and a whole bunch of other capabilities. We demonstrated these capabilities back in the lesson on 3D space, but we showed them off using text layers. I want to end the exercises in this lesson by showing you how to apply the same techniques to shape layers. If you have access to the CS6 version of the project files, open up the comp 08-Extruding Shapes* starter. And I've done a bit a work setting up this composition for you ahead of time. Most important is that it has been set to use the ray-traced 3D renderer. Again, this was not available prior to After Effects CS6. If I was to click on this and go back to the old classic 3D renderer, referred to as Advanced 3D in 5.5 and earlier, you'll notice several things changed, such as these layers are intersecting, et cetera. That's…

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