From the course: Motion Graphic Design: Animation

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Follow-through and secondary action

Follow-through and secondary action

From the course: Motion Graphic Design: Animation

Follow-through and secondary action

- [Instructor] Secondary action is any action that results from the main action. Examples of this could include our character's tummy wobbling after he's jumped from a great height or an exaggerated facial expression of agony after Tom has been hit on the toe by Jerry. Like anticipation, secondary actions can also be used to help to strengthen the idea or feeling that you're trying to portray. In this example, I've added a secondary action that doesn't really happen in real life. It's like a motion trail. Okay, you can add something similar to this by using motion blur, but it's very hard to control the direction and the distance of the increments of motion blur, so I've used the echo effect here to do that, and if I open up the echo effect, you'll see I've just adjusted the echo time, I've given it eight echos. I've adjusted the starting intensity and the decay, and I've used the add operator, so you'll see that if I reset that back to the default, it only creates one echo, and…

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