Join Lee Lanier for an in-depth discussion in this video Fine-tuning with the Graph Editor, part of VFX Techniques: Space Scene 01: Maya Animation and Dynamic Simulation.
…We've improved the animation for the spaceship by adding additional keyframes.…Let's take a look at what we have.…Play it back.…Now this flicker version is a little bit more…unstable than the one we were working with previously.…In other words, the ship is a little…more wiggly and strange here toward the center, and.…I've saved this version for two reasons, one so you can see that each time…you start animation on a project you…might get a slightly different results, that's natural.…And two, even if your problems with the…animation are fairly significant like this, you can…always fix them.…
In fact, a great way to refine the animation…you already have is to go into the graph editor.…So I'm going to select the ship as a hierarchy.…Again, make sure you're selecting Hierarchy mode if…you use the selection in the View panel.…Then go the Graph Editor.…Window > Animation Editors > Graph Editor.…And here are the curves for that particular node.…All the channels that have animation are listed at the left.…In this case, translate,…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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